Tuesday, May 22, 2018

Animation Final
            Guarantees: For the technology guarantee I learned how to use software such as Maya and After Effects, and learned how to make models and render them. It was important to help me get things done, and is obviously important to learn. Maya was my favorite program to use, but it is extremely complex. I think it took a little too long to learn. For collaboration I worked on the final project with my group. I played one of the characters in the video. it was important that we worked together well as a team, and had chemistry. We had to collaborate to come up with the plot of our video, and we definitely had conflicting and ambitious ideas. The communication guarantee goes hand in hand with the collaboration guarantee. For both it was important to communicate as a team, and get things done as efficiently as possible. We had few challenges with communication; although the first day we couldn't figure out where to film. this was because the green screen was being used by other students. We ended up having to go in the flex theatre, where there was a flat black curtain. The next day we lost our footage though so It didn't even matter. We were then able to redo it with the green screen though. The project management guarantee was the toughest one for me. I had a major problem, because I am a slow worker. I wouldn't fully finish a project by the time we got to the next one. So I would just move on, without finishing the previous project. As a result I had a ton of late assignments, and they built up over time. I wish I would've worked quicker with the time I had. Maybe used time more efficiently is the better term. Overall this term was the hardest for me to grasp. However on the final project our team managed it's time very well despite a few setbacks, like the green screen situation. Thankfully our video wasn't very long and we were able to get everything done, (Special Effects included) on time. So basically it went very well in many ways.
Leadership is the final guarantee. This is the one I felt the least throughout the semester. We all worked cohesively on the final project, and I feel like there wasn't really a standout leader in the group. We all bounced off each other's ideas.
Nathan: Actor and Lightning Effects
Noah: Actor and Fire Effects
Me: Actor and Laser Effects
Collin: Actor and Model Creator
Thomas: Green Screen Edits and Filming






Thursday, March 1, 2018

                                                                Cup and Salt Shaker Blog
                 For the cup I began by creating the polygon blueprint in the side-view mode. This took several times to get right, and was a lot harder than it looked. After I finished this I circled the shape around creating the full cup. There wasn't much more I had to do, I revolved the cup and textured it. I made the cup a Phong, and then made the color gold. Then for the salt shaker I beveled out the basic shape which was similar to an hourglass. I made sure to clearly finish it before I moved on to the next shape. Then I began to make the top of the salt shaker. I put all the individual holes in by doing booleans- and then union. Then I deleted the selected circles. I shaded the top with another Phong E and colored it silver. I gave the center a glass shader so it was see through for the next step; the salt. The salt was pretty easy and I just duplicated it. I then rendered the picture and turned it in.
Hammer Blog.
      The very first thing I did was create the handle of the hammer, which I started with a cube to form. I elongated the cube to form it into a rectangle. I then beveled the cube to make it more natural looking and less blocky. After finishing the handle of the hammer I extruded the top of it, to create the head and the claw. The hammer was obviously very primitive at this point. I then elongated the claw and gave it a curve. This was pretty difficult, and it took a few times. I got the hang of it eventually though. I then extruded the head of the hammer and flattened it in several places. After that I beveled the head to give it a more rugged, natural look. When the head was complete I began to get the textures. I gave a lambert texture to the handle and the claw of the hammer. I then added a Phong E texture to the head of the hammer.