Thursday, March 1, 2018

                                                                Cup and Salt Shaker Blog
                 For the cup I began by creating the polygon blueprint in the side-view mode. This took several times to get right, and was a lot harder than it looked. After I finished this I circled the shape around creating the full cup. There wasn't much more I had to do, I revolved the cup and textured it. I made the cup a Phong, and then made the color gold. Then for the salt shaker I beveled out the basic shape which was similar to an hourglass. I made sure to clearly finish it before I moved on to the next shape. Then I began to make the top of the salt shaker. I put all the individual holes in by doing booleans- and then union. Then I deleted the selected circles. I shaded the top with another Phong E and colored it silver. I gave the center a glass shader so it was see through for the next step; the salt. The salt was pretty easy and I just duplicated it. I then rendered the picture and turned it in.
Hammer Blog.
      The very first thing I did was create the handle of the hammer, which I started with a cube to form. I elongated the cube to form it into a rectangle. I then beveled the cube to make it more natural looking and less blocky. After finishing the handle of the hammer I extruded the top of it, to create the head and the claw. The hammer was obviously very primitive at this point. I then elongated the claw and gave it a curve. This was pretty difficult, and it took a few times. I got the hang of it eventually though. I then extruded the head of the hammer and flattened it in several places. After that I beveled the head to give it a more rugged, natural look. When the head was complete I began to get the textures. I gave a lambert texture to the handle and the claw of the hammer. I then added a Phong E texture to the head of the hammer.